Transactions on Edutainment VIII

Transactions on Edutainment VIII

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.Currently, virtual surgical training systems are widely used in laparoscopic surgery[7]. However ... surgical simulation system, which allows the user to interact with a virtual patient to perform the traditional steps of cleft-lip repair[17]. ... Through this virtual system, the haptic experience of bone drilling with vibration and the sound of the contra-angle handpiece could be realized[18]. ... for the inexperienced surgeons to grasp the feel of osteotomy procedure during dental implant surgery.

Title:Transactions on Edutainment VIII
Author: Maiga Chang, Mingmin Zhang
Publisher:Springer - 2012-06-05

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